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Tribute to Orfeu Negro

Projection mapped theatre performance

Hyper Island Creative Task

First manned mission to Mars

Hyper Island projects

NDA's and all that jazz

The Honeyshop

An interactive beehive

The PJs

Pyramid-shaped VJ canvas

Panoramic kaleidoscope

Altering the perception of reality

Some of the very first sketches.

The organisms are inspired by extremophiles, tiny creatures that live in impossible places.

Experimenting with soft-bodies.

The entire project has been shaped through prototyping and generative design.

After various experiments in Processing I moved on to openFrameworks.

Organisms are attracted to algae spawned by users.

A roof-mounted Kinect tracks users silhouettes.

The final work can basically be shown in any form.

Our director Max having fun with colored smoke.

Projection mapping the surface of a cave is a hell of a job..

Even though it was mid-summer, the temparature in the cave was about 4 degrees.

We used about 8 beamers at a time.

There were a total of nine projected panels, they were positioned in a circular setup.

Teaser, made to promote the performance.

We had two vintage televisions displaying interactive 3D content from a Raspberry Pi. The TV's could turn, which acted as an input method. They were hooked up to the main network and communicate with the main openFrameworks application.

The perfomance was a single ticket short of being completely sold out.

There was no money for tripleheads, so I created an openFrameworks application that could run simontaneous on several laptops to divide the content. Also all interactive chapters were directed from this way using Shiffman's Most Pixels Ever.

Most of the content was created using found footage, further we interviewed some of the most influential media artists that came from this movement. Such as Malcolm leGrice, Isaac Julien, Maxa Zoller and others.

The design and development took about 5 days.

The concept took quite a bit longer, and was inspired by a trip to the Kennedy Space Center.

The story is not based on fiction, but the actual Mars-One project.

Don't forget to check out the site, just click the launch site button.

For this performance I was asked to create the visuals, based on the original film

The setup was a cross-positioned set of high powered beamers connected through optic fibre.

The visuals acted both as an extention of the stage, and as a VJ canvas.

It was performed at three locations over the course of a week.

Several short animations we're made to promote the project.

Data from the hyve was visualised using Processing. People had their own accounts to see how much honey they get.

The data was being visualised real-time using a self-run server and Arduino. This example shows the grid of 16 heat sensors.

The platform allowed locals to keep track of the activity in the hyve.

Some of the concept designs for the physical beehive.

Putting on some final details on the hyve.

Smaller scaled prototype.

Artwork for the pyramid

A view from the inside. Footage from a live-camera was manipulated through Processing before being displayed inside the installation.

All light came from a single top-mounted monitor, the inner shape was covered in reflective see through-foil.

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Hello

you.

My name is Mick, I study interactive art direction at Hyper Island and want to set the bar at your place.

In a little while it’s time for us to go out into the wild and wreck havoc through internships all around the globe.

I hope you enjoy the work displayed here and are willing to have a talk. I’d really like to meet you.

Some things you may want to know.

I’m from Amsterdam.

Last year I got my bachelor from Utrecht School of the Arts.

I’m an interactive designer that does code.

Generative design and interactive installations are even more exciting to me than
unicorns or rainbows.

Left-handed..

My favorite weird scientist is either Tesla or Ray Kurzweil.

I enjoy taking pictures once in a while.

Here’s a place filled with stuff I like.

Take a look outside and smile.
It's a nice day somewhere.